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How to Reduce the Cost of Playing Video Poker

Practical ways to make video poker cheaper without pretending the game becomes risk-free.

How to Reduce the Cost of Playing Video Poker
Point Value
House Edge Lower with better paytables and strategy
Difficulty Easy
Skill Ceiling Medium

Reducing the cost of video poker means lowering the amount of negative expectation and avoidable error attached to the play you were already willing to make. The main levers are paytable, strategy accuracy, wager size, speed, session length, and the real value of rewards.

It does not require a betting system. It requires controlling the variables that determine how much money is pushed through the machine and what percentage of that action the game is expected to keep.

Start with the paytable because it sets the price of correct play

Two machines can display the same game name while returning different long-run percentages because one or more paying hands are valued differently.

That means “Jacks or Better,” “Bonus Poker,” or another familiar title is not enough information. The actual schedule of payouts matters.

A weaker full-house or flush payout can reduce return on hands that occur far more often than the royal flush. Over thousands of hands, small paytable cuts can matter more than a one-time promotion or the location of the machine.

The first cost-control question is therefore:

What is the return of this exact paytable when played with the correct strategy?

Use Video Poker Paytables before choosing a machine by brand name, cabinet, bar location, or jackpot display.

Strategy error is an extra house edge the player creates

Published video-poker return assumes a strategy appropriate to that exact game and paytable.

If a machine theoretically returns 99.5% with optimal strategy, that does not mean every player receives a 99.5% return. Incorrect holds reduce expected value.

Common leaks include:

  • breaking made hands for attractive but weaker draws;
  • overvaluing suited cards;
  • using one game’s strategy on another variant;
  • ignoring penalty-card situations when they matter;
  • making rushed decisions after losses;
  • switching to multi-hand or wild-card games without learning the new strategy.

The cost of a mistake is not always visible in the immediate hand. A wrong hold can still win and a correct hold can still lose. Strategy is evaluated by expected value over the possible draws, not by whether one decision happened to work.

That is why one of the cheapest improvements is not “bet less” but stop donating return through avoidable decisions.

See Video Poker Strategy Basics for the foundation.

Dollar cost per hour combines edge, wager, and pace

A strong way to compare sessions is to convert the game into expected hourly cost.

A simplified estimate is:

Expected loss per hour = hands per hour × wager per hand × house edge

Suppose a player chooses a 99% game, so the house edge is 1%.

At 500 hands per hour and $1.25 per hand:

500 × $1.25 = $625 coin-in per hour

$625 × 1% = $6.25 theoretical loss per hour

Now keep the same game but play 800 hands per hour:

800 × $1.25 = $1,000 coin-in per hour

$1,000 × 1% = $10 theoretical loss per hour

Nothing about the paytable changed. The player simply bought more decisions in the same hour.

This is why Hands Per Hour and Coin-In are cost variables, not just activity statistics.

Slower play can reduce cost without changing the game

A player can slow down by taking time to read the hand, checking a difficult decision, pausing between sessions, or simply avoiding automatic rapid button presses.

The goal is not to make the machine “cool down.” Speed does not change the probability of the next properly generated hand.

The benefit is mechanical: fewer paid hands means less coin-in over the same clock time.

If a player enjoys a 90-minute session either way, reducing from 700 hands per hour to 450 changes total hand count from 1,050 to 675. At a fixed $1.25 wager, that is a reduction from $1,312.50 to $843.75 in coin-in.

The player may still win or lose more than the theoretical difference because video poker is volatile. But the amount exposed to the edge is lower.

Lower denomination reduces dollar exposure, not percentage edge

Moving from dollars to quarters can reduce the size of normal dollar swings if the paytable is comparable.

A five-credit wager is:

  • $1.25 at $0.25 denomination;
  • $2.50 at $0.50 denomination;
  • $5.00 at $1 denomination.

If all three versions have the same return, the percentage house edge is unchanged. What changes is the number of dollars attached to each decision.

This distinction prevents a common language error: a quarter game is not necessarily “better odds” than a dollar game. It may simply put fewer dollars at risk per hand.

However, lower denomination should not be selected blindly. Some low-denomination schedules are weaker than higher-denomination schedules. Compare the exact paytable first, then choose a wager size that fits the bankroll.

Max-coin decisions require paytable math, not slogans

Older and some current video-poker schedules may pay a disproportionately larger royal flush award at the maximum-credit wager. On those games, reducing from five credits to one credit can damage the return more than expected.

That creates a practical choice.

If the five-credit wager at the current denomination is too large, a better cost-control move may be to drop the denomination while preserving the mathematically important credit level rather than keep the denomination and cut credits.

For example:

  • five quarters = $1.25 per hand;
  • one dollar credit = $1.00 per hand.

The one-dollar wager looks slightly cheaper in cash terms, but if it forfeits a major royal-flush multiplier while the quarter game preserves it, the quarter game may have the better return despite the slightly higher stake.

The correct answer depends on the posted paytable. “Always play max coins” and “always bet the minimum” are both too crude.

Variance and expected cost are different problems

A low house edge does not guarantee a smooth session.

Video poker return is often concentrated partly in rare high-paying hands. A strong paytable can therefore have low theoretical cost while still producing large short-run bankroll swings.

This creates two separate questions:

  1. How much does the game cost on average?
  2. How much bankroll fluctuation can this game produce before the average has time to matter?

A player can reduce expected cost by finding a better paytable but still choose a high-volatility variant that makes the session uncomfortable. Conversely, a lower-volatility choice can feel steadier while carrying a weaker return.

Use Video Poker Bankroll Risk when the issue is survival and swing size rather than only house edge.

A worked comparison shows which lever matters most

Consider two one-hour options.

Option A

  • 98% return;
  • $5 wager per hand;
  • 700 hands per hour.

Coin-in:

$5 × 700 = $3,500

Theoretical loss:

$3,500 × 2% = $70

Option B

  • 99.5% return;
  • $1.25 wager per hand;
  • 500 hands per hour.

Coin-in:

$1.25 × 500 = $625

Theoretical loss:

$625 × 0.5% = $3.13

The difference is not produced by one magic trick. Option B combines a stronger game, smaller bet, and lower pace.

A short session can still produce a larger actual loss on Option B because variance is real. The comparison is about long-run expected cost, not a promise for the next hour.

Rewards should be subtracted after the base game is priced

Comps, points, multipliers, free play, drawings, and promotions can reduce net expected cost.

The correct order is:

  1. calculate or estimate the base-game return;
  2. calculate expected wagering volume;
  3. estimate the real value of the reward;
  4. subtract that value from the expected cost;
  5. include any extra action required to qualify.

Suppose a player expects $1,000 of coin-in on a 99% game. Base theoretical loss is $10.

If the player receives $4 of genuine expected reward value, the net theoretical cost is roughly $6.

But if earning the reward requires extending play to $2,000 of coin-in, the new base theoretical loss becomes $20. A $4 reward does not justify $10 of additional expected loss.

This is why a promotion should be evaluated as part of the total equation, not treated as free money attached to unlimited play.

Loss chasing is the opposite of cost control

A player can carefully choose a strong paytable and still destroy the cost plan by extending play after a bad run.

Loss chasing commonly increases one or more of the same variables cost control is trying to reduce:

  • hands played;
  • speed;
  • denomination;
  • multi-hand exposure;
  • strategy errors;
  • session duration.

The game does not become more favorable because the session is down. The previous loss is already realized; the extra hands create new exposure.

See Video Poker Loss Chasing for that decision process.

Cost reduction is not the same as beating video poker

A recreational player can make a negative-expectation game cheaper without turning it positive.

Moving from a 98% game to a 99.5% game, reducing the dollar wager, playing more accurately, and slowing the pace can materially reduce expected cost. That is a legitimate improvement even if the final expectation remains below 100%.

Positive-expectation play requires a different analysis involving the base paytable, strategy, promotions, progressives, and all other value sources. That subject is covered separately in Can Video Poker Be Beaten?.

The cost-control objective is simpler: pay less for the same entertainment by removing avoidable mathematical leaks.

A practical order of operations

For a player trying to reduce cost without turning the session into a research project, the most useful sequence is:

  1. Choose the exact game and paytable. Do not rely on the game name alone.
  2. Use the correct strategy for that paytable. Strategy error is an avoidable tax.
  3. Set the wager in dollars. Denomination and credits together determine the real stake.
  4. Check whether max-credit rules materially affect return. If they do, consider a lower denomination rather than an inefficient credit level.
  5. Control speed and session length. Fewer paid decisions mean less coin-in.
  6. Value rewards conservatively. Count what they are actually worth to you, not their advertising headline.
  7. Do not convert a loss into extra action. A recovery mission changes exposure, not probability.

Those seven decisions cover most of the controllable cost.

For the detailed variables, continue to Video Poker Bet Size, Video Poker Paytables, Hands Per Hour, and Video Poker Bankroll Risk.

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Play smart. Gambling involves real financial risk. If the game stops being entertainment, it's time to stop playing.